2019年6月英语六级真题第2套 Part III Section C (1) Voice Actors Strike Against Video Game Companies
CET-6 · 来自 2019年6月英语六级真题第2套 · Part III Section C (1) · 阅读理解(四选一)

Voice Actors Strike Against Video Game Companies

2019年6月英语六级真题第2套文章逐层精读

NPR(美国国家公共广播电台)2016.10,22文章Voice Actors Strike Against Video Game Companies(配音演员罢工反对电子游戏公司)。

本页是 2019年6月英语六级真题第2套 Part III Section C (1) 文章的精读视角页——这篇新闻报道全文 427 词、8 段,CEFR 难度 C1(C1 级在英语六级文章中占 58%),作者立场为「客观中立」;英文原文之外,本篇已有的 11 项精读维度逐项展开,其中能迁移到其他英语六级真题文章的判断方法(篇章结构、修辞、言外之意、作者态度、体裁速判)随各维度一并讲透。

精读最佳实践

本页解析里的段号(P1)都可以点——点一下,原文在顶部翻开并定位到该段,解析引用的原文同步标亮;合上原文,你还停在刚才读到的位置。点 P1 试试。

PASSAGE · 文章原文

8 段英文原文

以下为2019年6月英语六级真题第2套 Part III Section C (1) 的阅读理解(四选一)原文,共 8 段。左侧 P1–P8 是段落编号——本页全部解析(结构、逐段、修辞、自检题)都以它为坐标回指原文,点击解析里的段号,原文即在顶部翻开并定位到该段、引用的原文同步标亮;合上原文仍停在当前阅读位置。原文保持卷面形态,不带翻译与标注。

Voice Actors Strike Against Video Game Companies

Effective Friday, Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) has declared a strike against 11 video game publishers over games that went into production after Feb. 17, 2015. The companies include some of the heavyweights of the industry, like Electronic Arts Productions, Insomniac Games, Activision and Disney.

The strike comes in light of an unsuccessful 19 months of negotiations after the existing labor contract known as the Interactive Media Agreement expired in late 2014. Overall, the strike is an effort to provide more secondary compensation along with other concerns, such as transparency upon hiring talent and on-set(制作中) safety precautions.

The video gaming industry has ballooned in recent years. The Los Angeles Times reports that the industry is in the midst of an intense increase in cash flow. In 2015, gaming produced $23.5 billion in domestic revenue.

But SAG-AFTRA says voice actors don't receive residuals(追加酬金) for their gaming work. Instead, they receive a fixed rate, which is typically about $825 for a standard four-hour vocal session. So the voice actors are pushing for the idea of secondary compensation—a performance bonus every time a game sells 2 million copies or downloads, or reaches 2 million subscribers, with a cap at 8 million.

"It's a very small number of games that would trigger this secondary compensation issue," said voice actor Crispin Freeman, who's a member of the union's negotiating committee. "This is an important aspect of what it means to be a freelance(从事自由职业的) performer, who isn't regularly employed every single day working on projects."

Another major complaint from the actors is the secrecy of the industry. "I can't imagine if there's any other acting job in the world where you don't know what show you're in, when you're hired," says voice actor Keythe Farley, who chairs the SAG-AFTRA negotiating committee.

"And yet that happens every day in the video game world," Farley told reporters during a press conference Friday. "I was a main character in Fallout 4, a character by the name of Kellogg, and I never knew that I was doing vocal recording for that game throughout the year and a half."

Scott Witlin, the lawyer representing the video game companies, says voice actors "represent less than one tenth of 1 percent of the work that goes into making a video game." So "even though they're the top craftsmen in their field," Witlin says, "if we pay them under a vastly different system than the people who do the 99.9 percent of the work, that's going to create far more problems for the video game companies."

PARAGRAPHS · 逐段精读

8 段逐段主旨与解读

逐段拆解2019年6月英语六级真题第2套 的这篇原文——每段给出英文段落主旨、段落标题与中文解读,并提炼一条「这段为什么这样读」的具体方法。

  1. P1

    The Video Game Strike Begins

    SAG-AFTRA launched a strike against major video game publishers.

    本段为全文建立了事件框架,即谁发动了什么行动、针对谁展开行动。没有这一段,后文的 negotiations、residuals 和 secrecy 就会失去明确的冲突背景。

    抓住罢工对象
  2. P2

    Why the Union Went on Strike

    Failed negotiations led to a strike over pay and working conditions.

    本段把第一段的“发生了罢工”推进为“为什么发生罢工”,为全文争议提供制度和利益层面的解释。它也预告了后文将重点展开的 secondary compensation 与 transparency 两条线索。

    谈判失败加诉求
  3. P3

    A Booming Game Industry

    Rapid industry growth provides the economic context for the dispute.

    本段通过产业巨额收入,间接强化了演员要求 secondary compensation 的现实合理性。它使劳资冲突不再只是合同分歧,而被置于游戏行业利润快速增长的大背景中。

    行业收入激增
  4. P4

    The Demand for Secondary Compensation

    Voice actors demand success-based bonuses instead of fixed-only pay.

    本段具体回答了演员到底在争取什么,因此是连接罢工事件与劳方核心利益的关键段落。它也为第五段演员解释该要求的合理性,以及第八段公司反驳该要求,搭建了论战中心。

    固定薪酬对绩效奖金
  5. P5

    Why Bonuses Matter to Freelancers

    A union actor defends bonuses as limited but vital freelance protection.

    本段从劳方代表的角度,为第四段的经济诉求补充了道德和职业层面的理由。它让 secondary compensation 不再只是“多要钱”,而成为保障不稳定 freelance income 的机制。

    小范围保障自由演员
  6. P6

    Secrecy in Game Casting

    Actors also demand greater transparency about the projects they join.

    本段扩展了文章主旨中的 greater transparency in hiring practices,证明罢工并非只为金钱。它使读者看到演员还在争取知情权和更正常的职业工作流程。

    受聘不知项目
  7. P7

    A Voice Actor's Secret Project

    Farley's experience illustrates the routine secrecy faced by game voice actors.

    本段为第六段的透明度批评提供鲜明的个人证据,使劳方的抱怨从概念化指控变成可验证的实际经历。它增强了文章对演员处境的呈现力度。

    《辐射4》保密案例
  8. P8

    Publishers' Case Against Special Pay

    Publishers oppose special bonuses because voice actors form a tiny part of game production.

    本段补充发行商的正式回应,完成劳方 demands 与资方 objections 的对照。它直接对应文章主旨中 publishers 认为配音演员贡献占比极低的立场,使报道呈现出更完整的劳资冲突结构。

    占比极小反对特薪
SELF CHECK · 段落自检题

8 道逐段细节自检题

针对2019年6月英语六级真题第2套这篇原文,每段配 1 道细节题( 1 个正确项 + 5 个干扰项 ,由懒笔记精读引擎基于本段命制,非试卷原题)。 选项默认中性;点「显示答案与解析」展开正确项、解析与最快解法,现代浏览器会同步高亮正确选项。

  1. 第 1 段 定位词 SAG-AFTRA action

    What action did SAG-AFTRA take against the video game companies?

    • A It renewed the Interactive Media Agreement with the publishers.
    • B It accepted a fixed rate for all future vocal sessions.
    • C It declared a strike against 11 video game publishers.
    • D It required companies to disclose every game project publicly.
    • E It suspended production of games released before 2015.
    • F It withdrew its representatives from the game industry.
    显示答案与解析 收起答案与解析

    正确答案:C

    该项完整保留了主体的决定性行动 declared a strike、对立对象以及 11 的数量限定,和新闻 lead 的事实骨架一一对应。障碍在于题干用 take action 替换 declared,选项则用 against publishers 概括原句较长的公司说明;考生必须识别这是同义改写,而不能要求逐词复现。

    主谓宾三格筛选 时间极紧时,直接用题干中的 SAG-AFTRA 定位到 第1段,并只读取该名称所在句的 finite verb 与 against 短语。不要通读公司名单;把选项压缩成“组织+动词+对象”三格,只有正确项三格同时吻合。

  2. 第 2 段 定位词 strike preceded

    What immediately preceded the strike?

    • A A sharp fall in domestic gaming revenue.
    • B The union's approval of a new labor contract.
    • C A four-hour recording session involving union leaders.
    • D Nineteen months of unsuccessful negotiations after the contract expired.
    • E The disclosure of the identities of game characters.
    • F Publishers' agreement to provide performance bonuses.
    显示答案与解析 收起答案与解析

    正确答案:D

    该项准确复原了时间链:existing contract expired,随后 negotiations 持续 19 months 且 unsuccessful,继而发生 strike。障碍在于 after 的修饰关系容易被读乱,也容易把 contract expiration 单独当作完整答案;本项保留了决定性的失败谈判,因果最完整。

    三节点时间链 在 第2段 直接扫描 after、expired、unsuccessful 三个关系词,将句子压成“合同到期→谈判失败→罢工”。随后检查选项是否同时覆盖前两格;覆盖完整链条的正确项优先,无须逐项翻译。

  3. 第 3 段 定位词 2015 domestic revenue

    How much domestic revenue did gaming generate in 2015?

    • A $825 million.
    • B $2.35 billion.
    • C $23.5 million.
    • D $8 million.
    • E $23.5 billion.
    • F $23.5 billion in global profit.
    显示答案与解析 收起答案与解析

    正确答案:E

    该数值与 2015、gaming、domestic revenue 三个限定完全绑定,单位为 billion。障碍是原文采用英文数字表达,选项可利用 million 与 billion、domestic 与 global 或 revenue 与 profit 的微小替换诱导粗心考生。

    金额四标签包 定位到 第3段 后,不必读前两句的背景评价,只抓 2015 所在句,将金额连同其右侧的 domestic revenue 一起做“标签包”。选项中只有正确项保持数值、单位、地域和指标四标签不变。

  4. 第 4 段 定位词 performance bonus first be triggered

    At what sales, download, or subscriber milestone would a performance bonus first be triggered?

    • A After every four-hour vocal session.
    • B Not until a game reaches 8 million copies, downloads, or subscribers.
    • C Whenever a voice actor completes a leading role.
    • D When publishers sign a new labor agreement.
    • E As soon as a game enters production.
    • F When a game first sells 2 million copies, is downloaded 2 million times, or reaches 2 million subscribers.
    显示答案与解析 收起答案与解析

    正确答案:F

    该项准确呈现首次触发的 2 million threshold,并保留 sales、downloads 和 subscriber counts 三种并列情形。障碍在于 8 million 同样醒目,却表示 cap;此外 fixed rate 与 residuals 属于对比背景,不能代替 proposal 的初始条件。

    启动封顶二分法 在 第4段 用 first be triggered 反向寻找 every time,并将其后的并列结构一次读完。建立“2 million=首次启动、8 million=封顶”的二分标签;匹配启动标签且包含市场表现条件的正确项即可锁定。

  5. 第 5 段 定位词 Crispin Freeman important

    Why did Crispin Freeman consider secondary compensation important?

    • A Freelance performers do not have regular daily employment.
    • B Most games already pay actors generous residuals.
    • C Voice actors work on every game produced by publishers.
    • D The bonus would affect all workers in the industry equally.
    • E Actors need compensation for unsafe recording conditions.
    • F Only union committee members can receive the bonus.
    显示答案与解析 收起答案与解析

    正确答案:A

    该项概括说话者对 freelance performer 的解释:他们不是 regularly employed every single day,因此 secondary compensation 对其收入结构有意义。障碍是 small number of games 也出现在同一引语中,但它用于限制影响范围,并非说明 compensation 重要的根本原因。

    定义从句取因 在 第5段 找到 Crispin Freeman 后,跳过第一句的范围说明,直接抓含 who isn't regularly employed 的定义性从句。将正确项与该职业定义进行同义核对,速度比逐句翻译整段更高。

  6. 第 6 段 定位词 Keythe Farley criticize

    What aspect of video game work did Keythe Farley criticize?

    • A The industry's refusal to hire freelance performers.
    • B The secrecy that keeps actors from knowing what project they are hired for.
    • C The limited number of games eligible for bonuses.
    • D The excessive length of vocal recording sessions.
    • E Publishers' failure to release games on time.
    • F Actors' lack of influence over game subscribers.
    显示答案与解析 收起答案与解析

    正确答案:B

    该项将 major complaint 的抽象词 secrecy 与 don't know what show you're in 的具体后果合并,完整回应批评对象。障碍在于原文用 show,而题目语境是 video game work,选项以 project 作同义概括;考生须抓住受雇时信息被隐瞒这一功能关系。

    否定句语义投影 在 第6段 直接检索 don't know,而不必停留在 major complaint 这个概括词。把否定结构中的 know what show 和 when hired 压缩为“受雇不知项目”,与正确项做语义投影匹配。

  7. 第 7 段 定位词 Fallout 4 did not know

    What did Farley say he did not know while recording for Fallout 4?

    • A That his character was named Kellogg.
    • B That he was a main character in the game.
    • C That he was recording for the game throughout the year and a half.
    • D That the game had reached 2 million downloads.
    • E That the recording session lasted four hours.
    • F That the union had called a strike on Friday.
    显示答案与解析 收起答案与解析

    正确答案:C

    该项对应 never knew that he was doing vocal recording for that game throughout the year and a half,保留未知的项目归属及持续时长。障碍在于 Farley 明确说出 Fallout 4 和 Kellogg,考生容易把可知的角色身份误选为未知内容,忽视 never knew 的支配范围。

    否定词右侧截取 在 第7段 锁定 Fallout 4 后,以 never 为中心向右读到句末,不读其左侧的角色介绍。将否定词后的 that-clause 直接映射到选项,正确项是唯一保留“不知项目归属+持续录音”的表达。

  8. 第 8 段 定位词 companies' lawyer vastly different payment system

    Why did the companies' lawyer oppose a vastly different payment system for voice actors?

    • A Voice actors lack the professional skills required for game production.
    • B Voice actors perform more than 99.9 percent of the work.
    • C The proposed bonuses would exceed the industry's domestic revenue.
    • D It would create more problems to use a different system for actors who account for only a tiny share of the work.
    • E The actors had refused to negotiate any labor contract.
    • F Game companies could not identify the actors they hired.
    显示答案与解析 收起答案与解析

    正确答案:D

    该项整合了律师的因果论证:voice actors represent less than one tenth of 1 percent of the work,而其他人完成 99.9 percent 的工作;若采用 vastly different system,video game companies 将面临 far more problems。障碍在于原文先肯定他们是 top craftsmen,易使考生误以为律师支持不同制度;真正立场须由条件句所预测的结果判断。

    条件结果句截读 在 第8段 不必逐句评估律师态度,只截取 if we pay them 到 far more problems 的条件结果句,再用 less than one tenth of 1 percent of the work 给原因加注。正确项是唯一同时保留“极少工作量”“不同制度”和“公司问题”的因果压缩。

STRUCTURE · 篇章结构

6 个意群的新闻报道骨架

按新闻报道 的行文骨架切分意群,每个意群标注它覆盖的段落与对主旨的作用——逐段读完后回到这里俯瞰全篇,能看清作者为什么按这个顺序行文。

  1. 罢工事件发生

    这个 opening lead 直接呈现了 strike 的 breaking news:SAG-AFTRA 针对 11 家 video game publishers 发起 strike,涉及的都是 Electronic Arts、Activision 这样的 industry heavyweights,时间节点是 games went into production after Feb. 17, 2015

    作为 news report 的 lead paragraph,它用 inverted pyramid structure 的方式直接抛出 most important information:who (SAG-AFTRA)、what (declared a strike)、when (effective Friday)、against whom (11 video game publishers),instantly establishes 整个报道的 central event

    罢工行动本身
  2. 罢工背景与诉求

    这个 background paragraph 提供了 strike 的 causal context:unsuccessful 19 months of negotiations after contract expired in late 2014,同时 outlines 了 strikers' core demands,包括 secondary compensation、transparency upon hiring 以及 on-set safety precautions

    紧接 lead 之后,它提供 essential background information 来 explain why the strike happened,这是 news structure 中典型的 nut graph 功能:给 readers context to understand 这个 event 的 significance 和 underlying causes,directly introduces 主旨中提到的 demands

    诉求内容呈现
  3. 产业经济现状

    这个 contextual paragraph 描述了 video gaming industry 的 economic boom:the industry has ballooned,处于 intense increase in cash flow,2015 年产生了 $23.5 billion in domestic revenue,为后续的 compensation dispute 提供 economic backdrop

    它 establishes 一个 ironic contrast 的 foundation:industry 赚得盆满钵满,但 voice actors 却得不到 residuals,这种 economic context 让 subsequent demands for secondary compensation 显得 more justified and reasonable,是 news report 中常见的 contextual buildup

    利益环境交代
  4. 薪酬争议核心

    这个 paragraph 通过 sharp contrast 突出了 compensation dispute 的 core issue:voice actors don't receive residuals,only get fixed rate of $825 for four-hour session,而他们 pushing for secondary compensation 的 formula 是 performance bonus every 2 million copies/downloads/subscribers,capped at 8 million

    这是整个 report 的 central substantive paragraph,它 precisely defines 主旨中的 'secondary compensation' demand,providing concrete numbers and mechanisms,让 abstract demand 变成 tangible proposal,是 readers 真正 understand the dispute 的 key information node

    核心诉求细化
  5. 工会方论据

    这两个 paragraphs 通过 union representatives 的 direct quotes 来 support 和 elaborate demands:Crispin Freeman 强调只有 very small number of games would trigger this,突出 freelance performers 的 特殊性;Keythe Farley 抨击 industry secrecy,用 'don't know what show you're in' 和他自己在 Fallout 4 的 experience 作为 concrete evidence

    在 news balance structure 中,这组 paragraphs represents 罢工方的 voice 和 perspective,通过 personal testimony 和 real examples (Fallout 4 case) 让 abstract demands 获得 human dimension and credibility,是 'he said, she said' journalism 中必不可少的一方

    诉求正当性论证
  6. 发行方反驳

    这个 concluding paragraph 呈现 publishers' counterargument through their lawyer Scott Witlin:voice actors represent 'less than one tenth of 1 percent' of game development work,所以即使他们是 'top craftsmen',paying them under vastly different system would create 'far more problems' for companies

    作为 balanced journalism 的必要 counterpoint,它 provides publishers' rationale for resisting demands,让 report 呈现 both sides of the dispute,同时用 'less than one tenth of 1 percent' 这个 striking statistic 来 challenge actors' claims,leaves readers to judge

    反方立场呈现
MAIN IDEA · 速判主旨

4 步定位这篇文章的主旨

不读完全篇也能锁定主旨——以下 4 步按2019年6月英语六级真题第2套 这篇原文的实际行文顺序给出,每步说明看哪里、看出什么,可直接迁移到其他英语六级文章。

  1. 首段核心动词 P1

    新闻报道的 lede paragraph 通常会用 strong action verbs 来 present the most newsworthy information。通过识别这个 action,我们能立刻知道文章要讨论什么 type of event,这是判断主旨最直接的 entry point。

  2. 对立双方诉求 P2 P4 P5 P8

    新闻报道中涉及 dispute 或 controversy 的文章,主旨必然包含 both perspectives。只看一方的 demands 是不够的,必须找到另一方的 response 或 objection,这样才能 capture the full picture of the conflict。

  3. 数据与实例的从属性 P3 P4 P7 P8

    新闻报道常用 concrete numbers 和 real-world examples 来 substantiate arguments,但这些是 evidence layer,不是 main point layer。学生容易被 vivid details 吸引而 mistake them for the thesis,所以要区分 'what they're arguing' 和 'how they're proving it'。

  4. 三要素整合提炼 P1 P2 P4 P8

    主旨判断的 final step 是 synthesis,要把 key action + conflicting positions + core issue 整合成一个 coherent statement。这需要我们 mentally separate 'essential information' from 'elaborative information',并用最 economical 的语言 capture the essence。

主旨信号词 declared a strike P1 but P4 says P8 major complaint P6 represent less than one tenth of 1 percent P8

MAIN IDEA · 主旨

这篇文章在说什么

美国演员工会SAG-AFTRA对主要游戏发行商发起罢工,要求为配音演员提供追加酬金(业绩奖金)并提高招聘透明度,而发行商则认为配音演员在游戏开发成本中占比极小。
SAG-AFTRA has declared a strike against major video game publishers, demanding secondary compensation (performance bonuses) for voice actors and greater transparency in hiring practices, while publishers argue voice actors represent minimal contribution to game development costs.
WORD INFERENCE · 生词推断

5 个生词的上下文推断

不查词典,只用文中线索推出词义——每个词给出推断出的释义与 完整推理链。已收录进英语六级高频真题词集的单词可点击进入词条页。

  • heavyweights 行业巨头;重量级企业

    我们先看 contextual clues:文中用 Electronic Arts 等知名 game publishers 作为 heavyweights 的 examples,说明这个词指的是 industry 中的 major players。再从 word formation 分析:heavy + weight 的组合暗示"有分量的"这个 concept。最后从 discourse level 看,作者特意强调 strike 针对的是 some of the heavyweights,这种表达方式凸显了这些公司的 dominant position。三条 clues 共同指向同一个 meaning。

    构词+例证+隐喻三重验证
  • balloon 急剧膨胀;迅速扩张

    第一条 clue 通过 subsequent sentence 的 concrete numbers ($23.5 billion, intense increase) 确认 ballooned 指 significant growth。第二条 clue 从 conceptual metaphor 角度揭示:balloon 从 physical object 到 verb 的 semantic transfer 保留了"快速膨胀"这个 core meaning。第三条 clue 从 argumentation structure 确认:只有表示 substantial growth,才能和后文 actors 没有获得 corresponding benefits 形成有力的 contrast。三个 perspectives converge on the same interpretation。

    物象映射+数据印证+逻辑关系
  • trigger 引发;触发

    First,contextual analysis 显示 trigger 描述 sales threshold 和 compensation issue 之间的 causal link。Second,metaphorical analysis 揭示 trigger 从 mechanical domain (gun trigger) 借用了"小动作引发大结果"的 conceptual structure。Third,pragmatic analysis 表明 Freeman 用 trigger 强调这是一个 conditional mechanism,only activated under specific circumstances。三个 layers 的 analysis 都指向"启动、引发"这个 core meaning。

    因果+原型功能+语用意图
  • cap 上限;最高限额

    从 syntactic structure 看,with a cap at 8 million 作为 modifier 限定前面的 performance bonus mechanism,structurally 表明它是一个 restriction。从 semantic field 看,整个 compensation discussion 充满 numbers 和 thresholds,cap 在这个 context 中必然是 numerical limit。从 conceptual metaphor 看,cap (lid) 的 spatial function (covering top) maps 到 numerical domain (setting upper bound)。三条 lines of evidence 共同支持"上限"这个 interpretation。

    领域锁定+搭配模式+空间映射
  • secrecy 保密;隐秘

    Contextual evidence 非常 explicit:第6段 用 actors don't know 这个 negative statement define secrecy,第7段 用 Farley 的 personal story (never knew for a year and a half) provide concrete illustration。这两个 paragraphs form a complaint-example-elaboration structure,都围绕"隐瞒信息"这个 central theme。Morphological analysis (secret + -cy) 从 word structure 层面 confirm 了"保密性"这个 meaning。所有 evidence 高度 consistent。

    词缀解构+例证定义
RHETORIC · 修辞手法

7 处修辞手法与仿写

每处修辞给出它在本文的具体用法、同类信号词清单与一份可直接套用的 写作仿写建议——读完能认,也能写。

  • 背景交代

    P1

    文章开篇直接交代了 strike 的核心要素:时间 (Effective Friday)、主体 (SAG-AFTRA)、对象 (11 video game publishers)、范围 (games went into production after Feb. 17, 2015),并列举了 heavyweights 如 Electronic Arts、Activision 等。这种 factual opening 为整篇报道奠定了 objective tone,让读者立即 grasp 事件的 who, what, when 和 where,为后续展开 labor dispute 的细节做好铺垫。

    信号词 Effective Friday Starting Monday As of today Beginning next week From January 1st announced on declared yesterday

    仿写: 写作时要遵循 inverted pyramid structure,把最 critical 的 who/what/when/where 前置。可以模仿这样的模版:「Starting [时间], [主体] has [动作] against [对象] over [争议焦点], involving [具体例子如 major players]」。比如:「Beginning next Monday, the Teachers Union has initiated a protest against five school districts over salary negotiations, including institutions like Lincoln High and Roosevelt Academy」。

  • 背景交代

    P2

    第二段补充了 strike 的 historical context:negotiations 持续了 unsuccessful 19 months,源于 2014 年底 labor contract 到期。这种 chronological backstory 让读者理解 current action 并非 impulsive,而是 prolonged failure 的结果,增强了 strike 的 legitimacy 和 inevitability。同时点明了 core demands:secondary compensation 和 transparency/safety,为后文详细展开这些 issues 做好 structural preparation。

    信号词 comes in light of after following in the wake of stems from resulted from traces back to expired in

    仿写: 使用 temporal connectors 串联 past events 和 present situation。模版:「The [当前行动] comes in light of [之前的失败尝试] after [具体过程描述]. Overall, the [行动] is an effort to [核心诉求], along with [次要关切]」。例如:「The boycott comes in light of three years of stalled discussions after the partnership agreement collapsed in 2021. Overall, the boycott is an effort to secure better profit-sharing, along with concerns about working conditions and decision-making transparency」。

  • 数据引用

    P3

    第三段引入 industry context,用 "ballooned" 这个 vivid verb 描述游戏产业的 rapid growth,并引用 Los Angeles Times 和具体数字 ($23.5 billion in 2015 domestic revenue) 来支撑。这个 economic backdrop 为后文 voice actors 要求 secondary compensation 提供了 financial justification——产业赚得盆满钵满,演员却拿 fixed rate,形成强烈 contrast。数据的 authoritative source 增强了报道的 credibility。

    信号词 reports that according to data shows statistics indicate research reveals figures show sources say studies found

    仿写: 引用数据时要明确 source 和 specific figures。模版:「The [行业/领域] has [增长动词 like ballooned/surged/expanded] in recent years. [权威来源] reports that the [主体] is in the midst of [趋势描述]. In [年份], [主体] produced/generated [具体数字] in [范围]」。例如:「The streaming industry has surged in recent years. Bloomberg reports that the sector is in the midst of unprecedented subscriber growth. In 2023, platforms generated $180 billion in global revenue」。

  • 对比手法

    P4

    第四段构建了核心 contrast:产业创造巨额 revenue ($23.5 billion) vs. voice actors 只拿 fixed rate ($825 per session) without residuals。用 "But" 开头突出 contradiction,然后详细说明 actors 的 proposal (performance bonus at 2/4/6/8 million milestones)。这种 economic disparity 的对比是整个 labor dispute 的 moral core,让读者 sympathize with actors 的 demand for fair compensation。

    信号词 But However Instead While Yet In contrast On the other hand Conversely Nevertheless

    仿写: 用 adversative transitions 连接两个 contrasting facts,并保持 structural parallelism。模版:「But [弱势方] don't receive [应得权益] for their [工作]. Instead, they receive [现状描述], which is typically [具体数字]. So [弱势方] are pushing for [诉求]—[详细方案] with a cap at [上限]」。例如:「But freelance writers don't receive health benefits for their contributions. Instead, they receive per-article payments, which typically average $150. So the writers are pushing for a benefits pool—$50 per published piece with a cap at $2,000 annually」。

  • 引语运用

    P5

    第五段引入 voice actor Crispin Freeman 的 direct quote,用 first-person perspective ("It's a very small number...") 提供 insider view。他的 expertise (union's negotiating committee member) 增强 authority,而他强调 "very small number of games" 反驳了 publishers 可能的 "cost burden" argument。引语的 personal tone ("what it means to be a freelance performer") 让 abstract labor issue 变得 human and relatable,增强 emotional resonance。

    信号词 said says told reporters explained noted stated commented remarked added according to

    仿写: 选择 revealing and specific 的引语,而非 generic statements。模版:「"[具体观点,最好包含数字或细节]," said [姓名], who's [身份/职位]. "[进一步解释或 personal angle]"」。例如:「"Only 15 percent of our budget goes to marketing, yet we're blamed for overspending," said Maria Chen, who's the CFO of the nonprofit. "This is the reality for organizations that prioritize direct services over self-promotion"」。要确保引语 add information 而非 repeat what you already said。

  • 引语运用

    P6 P7

    第六、七段延续 quote strategy,引入另一位 voice actor Keythe Farley 的 complaint about secrecy。第六段用 rhetorical question ("I can't imagine if there's any other acting job...") 强化 absurdity,第七段通过 personal anecdote (Fallout 4 的 Kellogg) 让 abstract issue 变得 concrete and shocking。这种 two-paragraph quote expansion 用 real-world example 证明 transparency problem 的 severity,比 dry description 更有 impact。

    信号词 says told reporters during a press conference in an interview speaking to when asked responding to questions

    仿写: 用 two-step quote structure:第一段提出 general complaint 或 rhetorical question,第二段用 personal example 支撑。模版:「"I can't imagine [夸张假设] where [不合理情况]," says [姓名], who [职位]. "And yet that happens [频率] in the [行业]," [姓名] told reporters. "I was [具体经历], and I never knew [关键信息缺失]"」。例如:「"I can't imagine any other profession where you're not told your job title until after you're hired," says Tom Liu, who leads the contractors' association. "And yet that happens daily in consulting," Liu told the board. "I was project lead on the Miller account for eight months, and I never knew our actual budget allocation"」。

  • 引语运用

    P8

    第八段引入 opposing voice:代表 video game companies 的律师 Scott Witlin。他用 quantitative argument ("less than one tenth of 1 percent") 和 concession-refutation structure ("even though they're the top craftsmen...if we pay them differently") 来 counter actors' demands。这种 balanced reporting 通过 present both sides 保持 journalistic objectivity,让读者 make informed judgment。Witlin 的 "far more problems" 暗示 potential industry disruption,为 publishers' resistance 提供 rationale。

    信号词 says argues counters responds the lawyer representing spokesperson for on behalf of defending the position

    仿写: 在呈现主要诉求后,引入 opposing perspective 时要包含 their reasoning 而非仅仅 statement of disagreement。模版:「[对方代表姓名], the [职位] representing [对方群体], says [对方主体] "represent [小比例] of [整体工作]". So "even though they're [让步承认优点]," [姓名] says, "if we [接受诉求], that's going to create [负面后果]"」。例如:「Rachel Ford, the spokesperson representing the school board, says parent volunteers "represent less than 5 percent of total instructional hours". So "even though they're dedicated and valued," Ford says, "if we grant them voting rights on curriculum, that's going to create governance complications"」。

IMPLIED MEANING · 言外之意

6 处话里有话

作者没有明说、但靠信号词传递出来的态度与暗示——每处给出原文片段、信号词类型与解读。

  • 游戏产业规模与配音演员待遇的失衡

    P4
    The video gaming industry has ballooned in recent years... In 2015, gaming produced $23.5 billion in domestic revenue. But SAG-AFTRA says voice actors don't receive residuals for their gaming work. Instead, they receive a fixed rate, which is typically about $825 for a standard four-hour vocal session.

    转折类 But However Yet Nevertheless Nonetheless Still Though

    这个 implication 通过 juxtapose 游戏产业的 explosive growth($23.5 billion revenue)和配音演员的 meager compensation($825 fixed rate)来 suggest 一个 fundamental inequality。言外之意是:尽管 industry is thriving and generating enormous profits,但是 voice actors 并没有 share in this success,他们的 compensation structure 是 outdated and unfair 的。这直接 support 文章主旨中 SAG-AFTRA demanding secondary compensation 的 legitimacy,为 strike action 提供了 economic justification,让读者 sympathize with actors' demands。

  • 触发二次补偿的游戏数量极少

    P5
    It's a very small number of games that would trigger this secondary compensation issue

    模糊限制语 very small number very few minimal limited only a handful just a fraction barely

    Freeman 使用 very small number 这个 hedging expression 来 preemptively counter publishers' argument about cost。言外之意是:你们 publishers 不用 worry about massive financial impact,因为 only blockbuster games(销量或下载超过 2 million)会 trigger 这个 compensation,大部分游戏 won't reach this threshold。这是一个 strategic reassurance,暗示 the demand is reasonable and won't bankrupt the industry。这个 implication 对主旨的作用是 legitimize the strike by showing 工会的 demand 是 measured and considerate,不是 unreasonable or greedy,从而 strengthen the moral ground of their position。

  • 配音工作的不透明性违背行业常规

    P6
    I can't imagine if there's any other acting job in the world where you don't know what show you're in, when you're hired

    情态表达 I can't imagine I can't believe It's unthinkable It's inconceivable It's hard to imagine It's shocking that It's absurd that

    Farley 用 I can't imagine 来 express 他的 incredulity,言外之意是 video game industry's secrecy practice 是 completely abnormal and unacceptable in the acting profession。通过说 any other acting job 不会这样,他 imply 游戏行业的 lack of transparency 是 an aberration that violates basic professional norms。这不仅是 complaint,更是 moral indictment,暗示 publishers 在 treat voice actors unfairly by denying them basic information。这个 implication 对主旨的作用是 justify the strike demand for transparency,让读者认为 current practice 是 fundamentally wrong and must be reformed,从而 legitimize 工会的 another key demand。

  • 配音演员的工作贡献被刻意贬低

    P8
    voice actors represent less than one tenth of 1 percent of the work that goes into making a video game... So even though they're the top craftsmen in their field, if we pay them under a vastly different system than the people who do the 99.9 percent of the work, that's going to create far more problems

    模糊限制语 less than one tenth of 1 percent virtually nothing barely anything almost zero negligible fraction infinitesimal minuscule

    Witlin 用 less than one tenth of 1 percent 这个 extreme quantification 来 minimize voice actors' contribution,言外之意是:既然你们 only contribute such a tiny fraction of the work,你们就 shouldn't expect special treatment or higher compensation。这是一个 strategic dismissal,通过 reduce their role to a statistic 来 delegitimize their demands。Even though 后面的 top craftsmen 看似是 acknowledgment,但紧接着的 argument 完全 negate 这个 recognition,暗示 quality doesn't matter when quantity is so small。这个 implication 代表了 publishers' counterargument,试图 undermine the strike's legitimacy by framing voice actors as minor contributors who don't deserve differentiated compensation。对主旨的作用是 present the opposing viewpoint,展现 negotiation stalemate 的 root cause——双方对 value and contribution 有 fundamentally different assessments。

  • 保密机制下演员的职业尊严缺失

    P7
    And yet that happens every day in the video game world... I was a main character in Fallout 4, a character by the name of Kellogg, and I never knew that I was doing vocal recording for that game throughout the year and a half.

    转折类 And yet But still Yet still Even so All the same In any case Regardless

    Farley 用 And yet 来 emphasize 尽管这种 secrecy practice 在其他 acting fields 是 unimaginable 的,但在 video game industry it's a daily occurrence,这个 emphasis 传递出 deep frustration。然后通过 personal example(Fallout 4 main character 却不知道在为哪个游戏工作)来 make this abstract problem concrete and relatable。言外之意是 this lack of transparency 不仅 violates professional norms,更 strips actors of basic professional dignity and agency。Year and a half 的 duration 强化了这种 absurdity——imagine working on something significant for 18 months without knowing what it is。这个 implication 对主旨的作用是通过 personal testimony 来 humanize the transparency demand,让读者 emotionally connect with actors' grievances,从而 strengthen sympathy for the strike。

  • 差异化薪酬体系会引发更大矛盾

    P8
    if we pay them under a vastly different system than the people who do the 99.9 percent of the work, that's going to create far more problems for the video game companies

    对比类 far more problems much worse even greater issues more serious consequences bigger problems worse outcome more damaging

    Witlin 用 far more problems 来 predict 如果给 voice actors 实行 different compensation system 会产生的 negative consequences,言外之意是 even if voice actors' current compensation 可能 inadequate,changing it 会 destabilize the entire workforce structure。这是在说 the proposed solution is worse than the current problem,因为会 create resentment among the 99.9% of workers who don't get performance bonuses。这个 implication 是 publishers' key counterargument,试图 frame the union's demand as potentially harmful to broader workforce harmony。对主旨的作用是 present the publishers' rationale for rejecting secondary compensation,展现 why negotiation failed——one side sees equity issue,other side sees operational threat,这种 fundamental disagreement 导致了 strike impasse。

AUTHOR ATTITUDE · 作者态度

作者态度:客观中立

结论先行:本文作者态度为客观中立( objective and balanced reporting)。下面是按步骤还原的判断过程与文中的态度信号词。

  1. 首段事实陈述核查 P1 P2

    新闻报道的开头段落往往奠定全文的tone,如果只是陈述who did what when,没有使用loaded words,说明作者倾向于objective reporting,这对判断整篇态度至关重要。

  2. 双方引语篇幅对比 P4 P5 P6 P7 P8

    新闻报道中如果作者balance地呈现pro和con两方的argument,并给予双方大致相当的篇幅和quote数量,这是判断作者保持neutral stance的关键structural signal。

  3. 报道动词中立性筛查 P3 P5 P6 P7 P8

    reporting verb的选择直接反映作者对quote内容的信任度或态度倾向,中立动词如'says'不add任何author's judgment,而'claims'则隐含质疑,这是识别隐藏态度的细节切口。

  4. 三重线索汇总定调 P1 P4 P8

    新闻报道体裁本身要求记者保持professional objectivity,本文完整保留了争议双方(工会与公司)各自的原声quote,且没有额外插入author's own commentary或editorializing的语句。

文中的态度信号词

  • unsuccessful P2

    'unsuccessful'客观描述19个月谈判的outcome,仅陈述事实性状态,没有对工会或公司哪一方进行blame,体现作者保持on-the-fence的中立立场。

    同类词 expired in light of

  • says P4

    'says'作为报道动词,只is转述发言内容,不添加作者的个人judgment或emotion,说明作者仅作为neutral conduit传递信息,而非替某一方站台。

    同类词 reports told reporters according to

  • But P4

    'But'在此处仅用于连接前文的行业营收数据与后文voice actors未获得residuals的对比事实,属于结构性转折,不代表作者对某一方的value judgment。

    同类词 however yet on the other hand

  • the lawyer representing the video game companies P8

    作者在引入每一位speaker时,都明确标注其身份和affiliation,这种even-handed的labeling方式让读者清楚知道每句quote的来源阵营,不做任何权重上的暗示,是典型的balanced attribution手法。

    同类词 who chairs the SAG-AFTRA negotiating committee who's a member of the union's negotiating committee

  • ballooned P3

    'ballooned'生动描述游戏行业营收的快速增长,属于对市场现象的客观描述,用来给争议提供context背景,并非对罢工双方立场的评价。

    同类词 intense increase in the midst of

GENRE · 速判体裁

30 秒判定这是一篇新闻报道

体裁决定读法与出题套路。以下判断步骤与标志词全部以本文为例,可直接迁移到其他英语六级 真题文章。

如何快速判断这是一篇新闻报道?

  1. 首段直陈具体事件 P1

    新闻报道的 lead paragraph 会立刻给出 who, what, when 这些核心 elements,而议论文通常是 general statement 或 opinion,说明文则是 definition 或 background introduction,不会这么 specific 和 immediate。

  2. 多处引用具名发言 P5 P6 P7 P8

    新闻报道必须依赖 verifiable sources 来建立 credibility,所以会大量使用 quote attribution,而议论文主要是 author's own reasoning,说明文则是 objective explanation,都不需要频繁 cite specific individuals。

  3. 呈现对立双方观点 P4 P5 P6 P7 P8

    新闻报道追求 objectivity 和 balance,所以会刻意呈现 both sides of the issue,而议论文是 advocate one position,说明文是 neutral explanation without debate,都不会特意构建这种 opposing viewpoints 的结构。

  4. 三维特征组合判定 P1 P5 P6 P7 P8

    这个三步法抓住了新闻报道的 genre-defining features:timeliness(时效性)、sourcing(消息来源)、和 objectivity through balance(通过平衡呈现的客观性),这三个维度是 news reporting 区别于其他 expository genres 的根本特征。

哪些词暴露了新闻报道体裁?

  • Effective Friday P1 即时性时间与地点词 after Feb. 17, 2015 in late 2014 In 2015 Friday throughout the year and a half
  • has declared P1 核心事实概括词 comes in light of expired reports that says told reporters
  • SAG-AFTRA P1 新闻来源与引用词 Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) Electronic Arts Productions Insomniac Games Activision Disney
  • The Los Angeles Times reports that P3 新闻来源与引用词 SAG-AFTRA says said voice actor Crispin Freeman says voice actor Keythe Farley Farley told reporters Witlin says
  • strike P1 核心事实概括词 negotiations labor contract Interactive Media Agreement compensation revenue
  • told reporters during a press conference Friday P7 新闻来源与引用词 says voice actor Crispin Freeman, who's a member of the union's negotiating committee says voice actor Keythe Farley, who chairs the SAG-AFTRA negotiating committee says Scott Witlin, the lawyer representing the video game companies
  • In 2015, gaming produced $23.5 billion in domestic revenue P3 核心事实概括词 after Feb. 17, 2015 19 months of negotiations expired in late 2014 $825 for a standard four-hour vocal session every time a game sells 2 million copies
SENTENCE INSIGHTS · 句子精讲

7 句真题句逐层精讲

下列真题句各有独立的句子解析页——中文翻译、结构树逐层拆解、成分与时态、考点讲解与真题高频词。点击句子进入完整解析。

FAQ · 常见问题

关于 Voice Actors Strike Against Video Game Companies 的常见问题

2019年6月英语六级真题第2套 Part III Section C (1) 文章 Voice Actors Strike Against Video Game Companies 的原文出自哪里?
NPR(美国国家公共广播电台)2016.10,22文章Voice Actors Strike Against Video Game Companies(配音演员罢工反对电子游戏公司)。
2019年6月英语六级真题第2套文章 Voice Actors Strike Against Video Game Companies 的主旨是什么?
美国演员工会SAG-AFTRA对主要游戏发行商发起罢工,要求为配音演员提供追加酬金(业绩奖金)并提高招聘透明度,而发行商则认为配音演员在游戏开发成本中占比极小。(英文表述:SAG-AFTRA has declared a strike against major video game publishers, demanding secondary compensation (performance bonuses) for voice actors and greater transparency in hiring practices, while publishers argue voice actors represent minimal contribution to game development costs.)
Voice Actors Strike Against Video Game Companies(2019年6月英语六级真题第2套文章)是什么体裁?难度如何?
体裁为新闻报道,作者立场是客观中立(objective and balanced reporting)。CEFR 难度 C1,全文 427 词、8 段;在英语六级全部 593 篇真题文章中,C1 级共 343 篇(占 58%)。
2019年6月英语六级真题第2套文章 Voice Actors Strike Against Video Game Companies 的篇章结构是怎样的?
全文 8 段按新闻报道骨架分为 6 个意群:第1段——罢工事件发生;第2段——罢工背景与诉求;第3段——产业经济现状;第4段——薪酬争议核心;第5段、第6段、第7段——工会方论据;第8段——发行方反驳。
Voice Actors Strike Against Video Game Companies 一文的作者态度是什么?
作者态度是客观中立(objective and balanced reporting)。判断路径:首段事实陈述核查 → 双方引语篇幅对比 → 报道动词中立性筛查 → 三重线索汇总定调;文中的态度信号词包括 unsuccessful(第2段)、says(第4段)、But(第4段)、the lawyer representing the video game companies(第8段)、ballooned(第3段)。
2019年6月英语六级真题第2套文章 Voice Actors Strike Against Video Game Companies 中有哪些值得积累的生词?
按文中出现顺序共 5 个:heavyweights(行业巨头;重量级企业)、balloon(急剧膨胀;迅速扩张)、trigger(引发;触发)、cap(上限;最高限额)、secrecy(保密;隐秘),每个词的词义都可以由文中上下文线索推断得出。

本页数据最后更新: